namespace GPUAnimationLib.Runtime
{
    /// <summary>
    /// 常量
    /// </summary>
    public static class ConstDefine
    {
        
    }

    /// <summary>
    /// 附件类型枚举
    /// </summary>
    public enum EAttachment
    {
        /// <summary>
        /// 头部
        /// </summary>
        Head = 0,
        /// <summary>
        /// 左手
        /// </summary>
        HandL = 1,
        /// <summary>
        /// 右手
        /// </summary>
        HandR = 2,
    }
}